A Non-Euclidean Research Project
A downloadable Research for Windows
Summary -
An experiment exploring how the motion techniques used to traverse space in a mediated world effects the user’s resulting psychological experience.
Please make sure to attempt both task 1 & task 2 when participating.
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Feedback Survey (paste your log into this form) -
Left before copying your log? Don't worry! Your log is still stored on your computer. Simply launch the game back up, press [x], then leave!
If HTML integration fails, please use this link instead: https://forms.gle/XDyxx6NMgTQhWkmi7
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Report Abstract [Shortened] -
Methods of travel in video games are often overlooked. Typically, the player is limited to bipedal movement through a spatially coherent world; In some cases, mechanical methods of transport may be made available to justify an increase in speed. When the act of traversing a virtual world becomes a tedious undertaking, designers may implement systems of fast travel which not only undermine the areas between two or more points but also hinder immersion by interrupting player control.
This report explores the potential usage of non-Euclidean development within video game travel, how it compares to other methods when dealing with immersion, and lastly, how we can go about achieving it from a technical standpoint.
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Acknowledgments -
Sounds:
Music:
- Name of track: "Soothing Piano Music Music" by (Oleksii Kaplunskyi (LesFM))
- Name of track: "Investigation" (Argsound Background Music )
Status | Released |
Platforms | Windows |
Author | Rhys Anthony |
Genre | Educational |
Tags | 3D, euclidean, Experimental, Exploration, mind-bending, non-eucledian, Parkour, Singleplayer |
Download
Install instructions
Simply download and extract the compressed zip folder. Find the executable at: WindowsNoEditor > EuclidTestMain.exe
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